I said that I’d post about TF2, L4D and QL, so here goes. They all have share-worthy news.
Left 4 Dead Survival Pack
Left 4 Dead did get a new update a couple of weeks back, which improved the balance a bit. I liked the Smoker changes, but other than that, it was a bit less spectacular than I hoped. However, the slightly more spectacular update is coming: The Survival Pack, supposed to come out “sometime in March or April”. Careful, watching those videos might hurt if you’re allergic to spastic gamepad shooter movement like I am.
Anyway, what’s gonna be in it for us PC users:
- The SDK, so people can create their own maps (exclusive to the PC)
- Versus modes on the Dead Air and Death Toll campaigns (finally!)
- A new Survival game mode, where the survivors are pitted against wave upon wave of infected
- Lighthouse, a new level for that new game mode
I am really looking forward to this, being the old Versus nut that I am. I actually never played the Dead Air campaign yet, with it not being available in Versus.
There also was a minor patch on the 11th that brought some further balance fixes, in particular, who plays the survivor side first in Versus is now determined by who is leading -- those get to play first, as the ones coming second know where all the weapons are, and have a rough idea of where tanks and witches will show up.
Update 2009-03-14 09:45: Just now, new post on boomercharged.net, with essentially this very information, plus they say that Valve named “before April 21st” as release date.
Quake Live Open Beta
It’s running for a couple weeks already, and the comments on my most-commented-on post ever have dwindled ever since the beta was made public and no longer invites-only. Quake Live is still a perfect reenactment of one of the two core roots of today’s online shooters, Quake III (the other one being the original Unreal Tournament).
If you haven’t checked this out, maybe you should do yourself a favour and relive some good old school fun
Team Fortress 2 Scout Update
Ah, the big one. This update for Team Fortress 2 is a few weeks old already, in fact. Like the Goldrush/Medic, Pyro, and Heavy updates, this one features tons of achievements and three new, unlockable alternate weapons for the Scout, and a couple community maps. Have a look at the goodies!
Unlike with the previous updates, Valve themselves didn’t provide own maps or even new game types this time. I have played all the maps they officially release now months ago, too -- although an official release like that gives them more exposure of course. On the other hand, with payload, control point, capture the flag and arena, there’s plenty game types in TF2 now.
As before though, the unlocks aren’t necessarily better than the original weapons, but different. For example, the Sandman allows you to knock out an opponent, but foregoes your double jump. And you give up your ranged weapon, the pistol, for the Bonk! energy drink. If you’re using the Force-A-Nature and the regular bat over the Sandman, you’ll have a triple jump even, counting the gun’s knockback -- which is awesome, I love it, it gives the Scout even more flexibility and speed and allows you to reach places way faster or even at all. Just watch:
Sorry about the distinct lack of sound, I didn’t switch the recording device for Fraps
Anyway, that’s it for now -- we’ve got plenty of shooter goodness to get us over the coming weeks.



