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	<title>Comments on: StarCraft TBG Strategy: Zerg</title>
	<atom:link href="http://www.haslo.ch/blog/starcraft-tbg-strategy-zerg/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.haslo.ch/blog/starcraft-tbg-strategy-zerg/</link>
	<description>We believe that people with passion can change the world for the better.</description>
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		<title>By: Guido</title>
		<link>http://www.haslo.ch/blog/starcraft-tbg-strategy-zerg/#comment-1184</link>
		<dc:creator>Guido</dc:creator>
		<pubDate>Sat, 15 Aug 2009 11:38:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.haslo.ch/blog/?p=2154#comment-1184</guid>
		<description>Thanks a lot for your comments :)

@s031720: The R&amp;D thing was true before Brood War - the expansion changed that, it is meanwhile possible to place gold orders before you have the R&amp;D module for them. Brood War rulebook, page 5, section &quot;Special Order Pool&quot;.

Burrow, that&#039;s quite a good use there :)</description>
		<content:encoded><![CDATA[<p>Thanks a lot for your comments <img src='http://www.haslo.ch/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>@s031720: The R&amp;D thing was true before Brood War &#8211; the expansion changed that, it is meanwhile possible to place gold orders before you have the R&amp;D module for them. Brood War rulebook, page 5, section &#8220;Special Order Pool&#8221;.</p>
<p>Burrow, that&#8217;s quite a good use there <img src='http://www.haslo.ch/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: s031720</title>
		<link>http://www.haslo.ch/blog/starcraft-tbg-strategy-zerg/#comment-1183</link>
		<dc:creator>s031720</dc:creator>
		<pubDate>Fri, 14 Aug 2009 20:13:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.haslo.ch/blog/?p=2154#comment-1183</guid>
		<description>As for burrow, I believe it can be used with spawn broodling for instance, and have a little zerg/queen combination kill of an ultrlisk and survive to kill again. (thats what I did last game).</description>
		<content:encoded><![CDATA[<p>As for burrow, I believe it can be used with spawn broodling for instance, and have a little zerg/queen combination kill of an ultrlisk and survive to kill again. (thats what I did last game).</p>
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		<title>By: s031720</title>
		<link>http://www.haslo.ch/blog/starcraft-tbg-strategy-zerg/#comment-1182</link>
		<dc:creator>s031720</dc:creator>
		<pubDate>Fri, 14 Aug 2009 20:11:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.haslo.ch/blog/?p=2154#comment-1182</guid>
		<description>&quot;you can use a special order in the first turn already if you build the R&amp;D module before it&quot;

Im not certain, but I believe you need a R&amp;D module in the orderphase to be allowed to place a special order. Thus building a R&amp;D module during a turn will not allow for special orders until next turn.</description>
		<content:encoded><![CDATA[<p>&#8220;you can use a special order in the first turn already if you build the R&amp;D module before it&#8221;</p>
<p>Im not certain, but I believe you need a R&amp;D module in the orderphase to be allowed to place a special order. Thus building a R&amp;D module during a turn will not allow for special orders until next turn.</p>
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		<title>By: blarknob</title>
		<link>http://www.haslo.ch/blog/starcraft-tbg-strategy-zerg/#comment-420</link>
		<dc:creator>blarknob</dc:creator>
		<pubDate>Tue, 17 Feb 2009 19:39:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.haslo.ch/blog/?p=2154#comment-420</guid>
		<description>Yeah I was just going off of the fact that infested terrans could burrow in the video game.  Hadn&#039;t actually checked to see if the card had been updated.</description>
		<content:encoded><![CDATA[<p>Yeah I was just going off of the fact that infested terrans could burrow in the video game.  Hadn&#8217;t actually checked to see if the card had been updated.</p>
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		<title>By: haslo</title>
		<link>http://www.haslo.ch/blog/starcraft-tbg-strategy-zerg/#comment-378</link>
		<dc:creator>haslo</dc:creator>
		<pubDate>Thu, 12 Feb 2009 22:54:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.haslo.ch/blog/?p=2154#comment-378</guid>
		<description>&lt;blockquote&gt;Your assessment of burrow is pretty good but you neglected to mention that it works with infested terrans as well as defilers(rarely useful).&lt;/blockquote&gt;
Inspired by a note somebody sent me on the Geek, I double-checked this, and indeed the Burrow card only works for Zerglings, Hydralisks and Defilers - so, no Infested Terrans :(

Your other points regarding burrow are very valid though, and I&#039;ll add a little note pointing towards the comments in the section where I talk about it :)</description>
		<content:encoded><![CDATA[<blockquote><p>Your assessment of burrow is pretty good but you neglected to mention that it works with infested terrans as well as defilers(rarely useful).</p></blockquote>
<p>Inspired by a note somebody sent me on the Geek, I double-checked this, and indeed the Burrow card only works for Zerglings, Hydralisks and Defilers &#8211; so, no Infested Terrans <img src='http://www.haslo.ch/blog/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>Your other points regarding burrow are very valid though, and I&#8217;ll add a little note pointing towards the comments in the section where I talk about it <img src='http://www.haslo.ch/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: blarknob</title>
		<link>http://www.haslo.ch/blog/starcraft-tbg-strategy-zerg/#comment-351</link>
		<dc:creator>blarknob</dc:creator>
		<pubDate>Wed, 04 Feb 2009 20:44:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.haslo.ch/blog/?p=2154#comment-351</guid>
		<description>This is more academic than practical but you can also use burrow offensively.  Say you attack a space with just one unit on it, you can bring in overwhelming forces and play burrow relying on the support value of your pieces to raise the attack from zero to something that can kill.</description>
		<content:encoded><![CDATA[<p>This is more academic than practical but you can also use burrow offensively.  Say you attack a space with just one unit on it, you can bring in overwhelming forces and play burrow relying on the support value of your pieces to raise the attack from zero to something that can kill.</p>
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		<title>By: haslo</title>
		<link>http://www.haslo.ch/blog/starcraft-tbg-strategy-zerg/#comment-349</link>
		<dc:creator>haslo</dc:creator>
		<pubDate>Wed, 04 Feb 2009 15:10:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.haslo.ch/blog/?p=2154#comment-349</guid>
		<description>Very good points, thanks a lot for your comment :D

Since most things aren&#039;t factual errors, I guess I&#039;ll leave them standing as is in the post, but I&#039;ll make a note in the introduction to make sure people read the comments - yours is really tremendously helpful!</description>
		<content:encoded><![CDATA[<p>Very good points, thanks a lot for your comment <img src='http://www.haslo.ch/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Since most things aren&#8217;t factual errors, I guess I&#8217;ll leave them standing as is in the post, but I&#8217;ll make a note in the introduction to make sure people read the comments &#8211; yours is really tremendously helpful!</p>
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		<title>By: blarknob</title>
		<link>http://www.haslo.ch/blog/starcraft-tbg-strategy-zerg/#comment-348</link>
		<dc:creator>blarknob</dc:creator>
		<pubDate>Wed, 04 Feb 2009 14:56:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.haslo.ch/blog/?p=2154#comment-348</guid>
		<description>The special order pool allowing special orders on the first turn has greatly increased the zergs capacity to first turn rush. Being able to use the yellow mobilize first turn is huge particularly if you purchase metabolic boost because it almost garauntees that it will trigger, having zerglings with combat values like 7/8 on the first turn is amazing.

Your assessment of burrow is pretty good but you neglected to mention that it works with infested terrans as well as defilers(rarely useful). I found it most useful for a fast expansion strategy when the expansion planet may be contested and has 3+ sectors.  It allows you to take all the spaces and save a unit when you get attacked.  Burrow might also be useful for saving kerrigan every once in a while if you don&#039;t have psi storm handy or don&#039;t want to waste it.

Also Pneumatized Carapace + the assist module is really powerful. It allows you to attack a space with the unit limit+4 and completely overwhelm people. This is particularly good if you have defilers.

Infest command center can be distracting but it can also be really powerful because it acts as a pseudo collateral damage and allows you to build without a base.  For instance lets say you get a mobilize on top of a build on a terran planet.  You attack their base infesting it and preventing them from using any build or research orders remaining on it.  Then when you execute your build you can get some infested terrans in the same order that you build your base. Even better if you have some hydras or mutas to transform with the same order, talk about bang for your buck.</description>
		<content:encoded><![CDATA[<p>The special order pool allowing special orders on the first turn has greatly increased the zergs capacity to first turn rush. Being able to use the yellow mobilize first turn is huge particularly if you purchase metabolic boost because it almost garauntees that it will trigger, having zerglings with combat values like 7/8 on the first turn is amazing.</p>
<p>Your assessment of burrow is pretty good but you neglected to mention that it works with infested terrans as well as defilers(rarely useful). I found it most useful for a fast expansion strategy when the expansion planet may be contested and has 3+ sectors.  It allows you to take all the spaces and save a unit when you get attacked.  Burrow might also be useful for saving kerrigan every once in a while if you don&#8217;t have psi storm handy or don&#8217;t want to waste it.</p>
<p>Also Pneumatized Carapace + the assist module is really powerful. It allows you to attack a space with the unit limit+4 and completely overwhelm people. This is particularly good if you have defilers.</p>
<p>Infest command center can be distracting but it can also be really powerful because it acts as a pseudo collateral damage and allows you to build without a base.  For instance lets say you get a mobilize on top of a build on a terran planet.  You attack their base infesting it and preventing them from using any build or research orders remaining on it.  Then when you execute your build you can get some infested terrans in the same order that you build your base. Even better if you have some hydras or mutas to transform with the same order, talk about bang for your buck.</p>
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		<title>By: haslo</title>
		<link>http://www.haslo.ch/blog/starcraft-tbg-strategy-zerg/#comment-347</link>
		<dc:creator>haslo</dc:creator>
		<pubDate>Wed, 04 Feb 2009 12:12:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.haslo.ch/blog/?p=2154#comment-347</guid>
		<description>Oh, that&#039;s true. Very nice :D

I&#039;ll edit the post and add this, thanks a lot for the note and your comment!</description>
		<content:encoded><![CDATA[<p>Oh, that&#8217;s true. Very nice <img src='http://www.haslo.ch/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>I&#8217;ll edit the post and add this, thanks a lot for the note and your comment!</p>
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		<title>By: Oeffinger Freidenker</title>
		<link>http://www.haslo.ch/blog/starcraft-tbg-strategy-zerg/#comment-346</link>
		<dc:creator>Oeffinger Freidenker</dc:creator>
		<pubDate>Wed, 04 Feb 2009 11:58:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.haslo.ch/blog/?p=2154#comment-346</guid>
		<description>One thing regarding the Zergling rush: It&#039;s not true that you have only 5 Zergling cards. Many card&#039;s minor values are in the attack as good as a ZErgling card, and you don&#039;t expect the FLU to survive anyway.</description>
		<content:encoded><![CDATA[<p>One thing regarding the Zergling rush: It&#8217;s not true that you have only 5 Zergling cards. Many card&#8217;s minor values are in the attack as good as a ZErgling card, and you don&#8217;t expect the FLU to survive anyway.</p>
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