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	<title>haslo.ch - Guido's Blog &#187; experiments</title>
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		<title>Totally Zombies!!!</title>
		<link>http://www.haslo.ch/blog/totally-zombies/</link>
		<comments>http://www.haslo.ch/blog/totally-zombies/#comments</comments>
		<pubDate>Tue, 04 Nov 2008 14:25:55 +0000</pubDate>
		<dc:creator>haslo</dc:creator>
				<category><![CDATA[Games IRL]]></category>
		<category><![CDATA[awesome]]></category>
		<category><![CDATA[board games]]></category>
		<category><![CDATA[experiments]]></category>
		<category><![CDATA[game rules]]></category>
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		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://www.haslo.ch/blog/?p=1617</guid>
		<description><![CDATA[Quite some time ago, I bought this game, Zombies!!! &#8211; yep, that&#8217;s three exclamation marks. To say it with Terry Pratchett, &#8220;Multiple exclamation marks are a sure sign for a diseased mind!&#8221; Considering we&#8217;re talking about zombies, that makes sense, too. Particularly if the game has the slogan, &#8220;This one&#8217;s a no-brainer!&#8221; If you wonder [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_1623" class="wp-caption alignleft" style="width: 160px"><a href="http://www.haslo.ch/blog/wp-content/uploads/2008/11/zombies.jpg"><img class="size-thumbnail wp-image-1623" title="Zombies!!! - just tiles from the base set are used here" src="http://www.haslo.ch/blog/wp-content/uploads/2008/11/zombies-150x150.jpg" alt="Zombies!!!" width="150" height="150" /></a><p class="wp-caption-text">Zombies!!!</p></div>
<p>Quite some time ago, I bought this game, <a href="http://www.twilightcreationsinc.com/zombies/">Zombies!!!</a> &#8211; yep, that&#8217;s three exclamation marks. To say it with Terry Pratchett, &#8220;Multiple exclamation marks are a sure sign for a diseased mind!&#8221;</p>
<p>Considering we&#8217;re talking about zombies, that makes sense, too. Particularly if the game has the slogan, &#8220;This one&#8217;s a no-brainer!&#8221;</p>
<p>If you wonder what this post is about and why it isn&#8217;t a review &#8211; I wrote a little ruleset that allows you to play the game with all its expansions, all at once, and with some improvements. I present to you&#8230;</p>
<p style="text-align: center;"><a href="http://www.haslo.ch/zombies/TotallyZombies_1.3.pdf">Totally Zombies!!! v1.3</a></p>
<div id="attachment_1628" class="wp-caption alignright" style="width: 160px"><a href="http://www.haslo.ch/blog/wp-content/uploads/2008/11/zombiedogs.jpg"><img class="size-thumbnail wp-image-1628" title="Zombie!!! Dogs, from the 4th expansion (counting 3.5)" src="http://www.haslo.ch/blog/wp-content/uploads/2008/11/zombiedogs-150x150.jpg" alt="Zombie!!! Dogs" width="150" height="150" /></a><p class="wp-caption-text">Zombie!!! Dogs</p></div>
<p>Anyway, back to the game. It is, as I guess you can tell, about zombies. Many zombies, in particular. And I&#8217;m not talking about dozens, but hundreds. And it doesn&#8217;t just have regular zombies, but also government enhanced zombies (with minis that glow in the dark), zombie dogs, and zombie clowns.</p>
<p>So we established that the game is awesome now.</p>
<p><span id="more-1617"></span></p>
<div id="attachment_1632" class="wp-caption alignleft" style="width: 160px"><a href="http://www.haslo.ch/blog/wp-content/uploads/2008/11/darkhumour.jpg"><img class="size-thumbnail wp-image-1632" title="Dark, dark humour - so dark that there will be people who won't find it funny" src="http://www.haslo.ch/blog/wp-content/uploads/2008/11/darkhumour-150x150.jpg" alt="Dark Humour" width="150" height="150" /></a><p class="wp-caption-text">Dark Humour</p></div>
<p>The game isn&#8217;t for everyone, however. It is mostly based on luck, as such quite the opposite of <a href="http://www.fantasyflightgames.com/starcraft.html">Starcraft</a> (where not even combat is rolled with dice) and still quite far away from <a href="http://www.fantasyflightgames.com/ti3.html">Twilight Imperium</a>, on a strategy-to-luck scale, and closer to <a href="http://www.sjgames.com/munchkin/game/">Munchkin</a> and the likes. It&#8217;s really important to draw good event cards, and to roll well for combat &#8211; although drawing good event cards allows you to slack when rolling. It also has quite simple rules, of the &#8220;can be explained in under five minutes&#8221; kind, where unexplained stuff at the start can easily fit in later. Finally, the art (particularly on the event cards) is pretty graphic, involving intestines and the likes.</p>
<div id="attachment_1649" class="wp-caption alignright" style="width: 160px"><a href="http://www.haslo.ch/blog/wp-content/uploads/2008/11/hundredszombies1.jpg"><img class="size-thumbnail wp-image-1649" title="Hundreds of Zombies (all expansions plus two bags o' zombies, total &gt;400)" src="http://www.haslo.ch/blog/wp-content/uploads/2008/11/hundredszombies1-150x150.jpg" alt="Hundreds of Zombies" width="150" height="150" /></a><p class="wp-caption-text">Hundreds of Zombies</p></div>
<p>Even for people who like it (like me, obviously, I can&#8217;t resist hundreds of zombies), it has some frustrating things. Like too slow movement at times, death setting people back too much in the long run yet not being punishing enough in the short run. Or the expansion bits not being tempting enough, and, when multiple expansions are used, rather unbalanced (some too tough, some too easy). And the end game rewards the player who had the least action until then, too.</p>
<p>So I <a href="http://www.twilightcreationsinc.com/zombies/variantrules.php">went</a> <a href="http://www.twilightcreationsinc.com/zombies/">and</a> <a href="http://games.groups.yahoo.com/group/ZombiesBG/">looked</a> <a href="http://www.boardgamegeek.com/thread/338054">far</a> <a href="http://files.boardgamegeek.com/geekfile_view.php?fileid=3063">and</a> <a href="http://home.worldonline.dk/nyskes/zombies/rules.htm">wide</a>, and found plenty of tweaks and house rules that make the thing better. What I didn&#8217;t find though was one rule set that allowed to play all expansions together, using those tweaks and then some more to glue the whole thing into one game. So I went and wrote one.</p>
<p><a href="http://www.haslo.ch/zombies/TotallyZombies_1.3.pdf"><img style="float: left; border: none" src="http://www.haslo.ch/media/floppy.png" alt="floppy Totally Zombies!!!"  title="Totally Zombies!!!" /></a>This extended rules set is what I call <a href="http://www.haslo.ch/zombies/TotallyZombies_1.3.pdf">Totally Zombies!!!</a>, and its version 1.3 is available for download right here. Or <a href="http://www.boardgamegeek.com/fileinfo/36359">on Board Game Geek</a>, too.</p>
<p>Please comment if you like the rules, or if you&#8217;d change something else as well <img src='http://www.haslo.ch/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' title="Totally Zombies!!!" /> </p>
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		<title>Twilight Imperium &#8211; Stop Motion Experiment</title>
		<link>http://www.haslo.ch/blog/twilight-imperium-stop-motion-experiment/</link>
		<comments>http://www.haslo.ch/blog/twilight-imperium-stop-motion-experiment/#comments</comments>
		<pubDate>Wed, 24 Sep 2008 17:30:49 +0000</pubDate>
		<dc:creator>haslo</dc:creator>
				<category><![CDATA[Games IRL]]></category>
		<category><![CDATA[board games]]></category>
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		<category><![CDATA[experiments]]></category>
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		<guid isPermaLink="false">http://www.haslo.ch/blog/?p=1431</guid>
		<description><![CDATA[First off, sorry for doing this to you -- it&#8217;s an experiment, and I&#8217;m not quite sure if it&#8217;s of any interest whatsoever for anybody except myself If however you&#8217;re interested in Twilight Imperium, this little 2:19 movie that shows an entire game of it might be of interest for you (music probably not everybody&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>First off, sorry for doing this to you -- it&#8217;s an experiment, and I&#8217;m not quite sure if it&#8217;s of any interest whatsoever for anybody except myself <img src='http://www.haslo.ch/blog/wp-includes/images/smilies/icon_razz.gif' alt=':-P' class='wp-smiley' title="Twilight Imperium   Stop Motion Experiment" /> </p>
<p>If however you&#8217;re interested in <a href="http://www.boardgamegeek.com/game/12493">Twilight Imperium</a>, this little 2:19 movie that shows an entire game of it might be of interest for you (music probably not everybody&#8217;s favourite, I love this track though). I did play all three races, and consequently made many mistakes, bear with me <img src='http://www.haslo.ch/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' title="Twilight Imperium   Stop Motion Experiment" /> </p>
<p style="text-align: center;"><!-- Smart Youtube --><span class="youtube"><object type="application/x-shockwave-flash" width="425" height="355" data="http://www.youtube.com/v/u00yetBeC00&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=&amp;fs=1&amp;hl=en&amp;autoplay=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0"><param name="movie" value="http://www.youtube.com/v/u00yetBeC00&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=&amp;fs=1&amp;hl=en&amp;autoplay=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0" /><param name="allowFullScreen" value="true" /><param name="wmode" value="transparent" /></object></span></p>
<p>The whole thing took about 250 photographs (and three camera battery reloads) to make, they&#8217;re shown at a rate of roughly one picture every half second.</p>
<h2>Game Report</h2>
<p>So what happens, actually? (Keep in mind that if you haven&#8217;t heard of the Twilight Imperium rules before, this might not clear up that much&#8230;)</p>
<p><span id="more-1431"></span>There&#8217;s three parties; the <a href="http://gmdice.com/blog/?p=45">Embers of Muaat</a> (a lava dwelling species that starts out quite strong with a War Sun in play already) in red, the <a href="http://gmdice.com/blog/?p=113">Winnu</a> (kinda tech-diplomats, they like to scheme) with purple, and the <a href="http://gmdice.com/blog/?p=56">Emirates of Hacan</a> (focused mostly on trade) with yellow ships.</p>
<p>Note that due to the setup, the <em>Winnu</em> were kinda cut off from the center, while <em>Hacan</em> and <em>Muaat</em> were split by quite some empty space, and obstacles prevented access to Mecatol Rex (the planet in the middle) from two sides, left and right in the video, and kinda split the entire map apart. There&#8217;s also just one wormhole, which ends up being the only way to the Wormhole Nexus with its planet Mallice.</p>
<p>In the beginning, all three attempted to grab as many planets as possible, fighting hostile locals and greeting friendly ones -- nothing unexpected until around 0:30 the <em>Muaat</em> went for Mecatol Rex in turn 3 (they had tried successfully to boost their War Sun to a movement of 2 for that, in fact). The tension between the Muaat on Mecatol Rex and the <em>Hacan</em> base next to it (the locals had given them a free base there) kept rising afterwards.</p>
<p>Everybody kept building up until, shortly after 1:00, the <em>Hacan</em> made their move for Mecatol Rex -- their private objective required them to control it. The <em>Muaat</em> proved to be fierce defenders though and only one Ground Force and a single Carrier survived (and they were lucky to get Mecatol Rex, too), so the <em>Winnu</em>, who also needed Mecatol Rex for their private objective, decided to make a dash through the empty space and get some foothold amidst the two other parties.</p>
<p>Another arms race ensued, until at 1:25 the <em>Muaat</em> went for Mecatol Rex again -- they didn&#8217;t actually need it, but wanted to keep everybody focused on the central planet. Their private objective was to have 6 planets with tech specializations -- the <em>Muaat</em> had 3 in their own territory, the <em>Winnu</em> had 2 border planets with that and the <em>Hacan</em> had one, all of them with little or no defense. The distraction proved successful (I actually forgot about those border planets later on, with the <em>Hacan</em> in particular)&#8230;</p>
<p>1:35 brought a big twist for the trade-centered <em>Hacan</em>, one that the movie doesn&#8217;t properly show: Class Struggle came into play, despite them doing everything in their might against it; a law that spreads the wealth from trade evenly, basically destroying one of their biggest advantages.</p>
<p>Around 1:40 another <em>Winnu</em> fleet makes its way slowly towards the center. The <em>Winnu</em> were, at that point, focusing on tech: They wanted Advanced Fighters, to make those little cheap ships into real pests; some action cards helped them (they used Alien Technology, Corporate Sponsorship and Focused Research, all in one round) and they got there -- but not without sacrificing many valuable resources and precious time.</p>
<p>The <em>Hacan</em> had already passed for that round, when the <em>Muaat</em> made their dash for the private objective, between 1:45 and 1:50: The <em>Winnu</em>&#8216;s border world fell first, and thanks to the Warfare II High Alert token the <em>Hacan</em> world was easy prey as well. Despite the <em>Winnu</em> voiding the <em>Muaat</em>&#8216;s control over Hope&#8217;s End with its Artifact through Local Unrest (and thus denying them one victory point), the <em>Muaat</em> still were leading on the victory point track.</p>
<p>The next round then brought the decision -- the <em>Muaat</em> went for the Bureaucracy strategy, hoping for a quick stolen win through Imperium Rex (at a chance of 40%, not bad odds -- but admittedly, I knew it was coming, not sure if that influenced my <em>Muaat</em>&#8216;s will to go and see if it was there).</p>
<p>The <em>Hacan</em> allied with the <em>Winnu</em>, seeing <em>Muaat</em> too powerful, and made another go for Mecatol Rex -- successfully at that, a huge step closer to fulfilling their private objective. The <em>Winnu</em> tried to force the <em>Muaat</em> back, too (but left them one planet); they couldn&#8217;t wait and build up any longer because otherwise, the <em>Muaat</em> would have run into their backyard with their fast War Sun.</p>
<p>At 2:05, it&#8217;s all over, when the <em>Muaat</em> uncover the Imperium Rex public objective and win the game, at 6 victory points.</p>
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