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	<title>haslo.ch - Guido's Blog &#187; piracy</title>
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	<link>http://www.haslo.ch/blog</link>
	<description>We believe that people with passion can change the world for the better.</description>
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		<title>Ubisoft DRM Already Cracked</title>
		<link>http://www.haslo.ch/blog/ubisoft-drm-already-cracked/</link>
		<comments>http://www.haslo.ch/blog/ubisoft-drm-already-cracked/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 16:49:54 +0000</pubDate>
		<dc:creator>haslo</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[drm]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[piracy]]></category>
		<category><![CDATA[privacy]]></category>
		<category><![CDATA[security]]></category>
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		<guid isPermaLink="false">http://www.haslo.ch/blog/?p=3039</guid>
		<description><![CDATA[As expected, there has been a zero-day exploit for Ubisoft&#8217;s new shiny DRM (see my last post), in the newly released game Silent Hunter 5.
Well, it was not totally zero-day, since it took slightly more than 24 hours, apparently. Still, indeed it is now the case that the only ones suffering from the whole &#8220;you [...]]]></description>
			<content:encoded><![CDATA[<p>As expected, there has been a zero-day exploit for Ubisoft&#8217;s new shiny DRM (see <a href="http://www.haslo.ch/blog/pc-the-platform-with-rampant-drm/">my last post</a>), in the newly released game <a href="http://silent-hunter.uk.ubi.com/silent-hunter-5/">Silent Hunter 5</a>.</p>
<p>Well, it was not totally zero-day, since it took slightly more than 24 hours, apparently. Still, indeed it is now the case that the only ones suffering from the whole &#8220;you have to be online all the time or we&#8217;ll kick you out of your offline game&#8221; thing are the legit customers, while pirates gladly ignore such silly limitations.</p>
<p>The source (on <a href="http://www.infoaddict.com/ubisofts-new-drm-cracked-in-under-25-hours">InfoAddict</a>, via <a href="http://playnoevil.com/serendipity/index.php?/archives/2867-Ubisoft-DRM-broken-or-not.html">PlayNoEvil</a>) states:</p>
<blockquote><p>Now  that the news has spread like wildfire, Ubisoft is finally issuing a  response and it is predictably vague. So vague that I am inclined to  believe their statement doesn’t hold much water or truth.  Is it  possible some aspect of the game is missing? Sure. Is it likely? No, not  given how Ubisoft designed Silent Hunter V, meaning it’s not an MMO and  it’s world doesn’t exist on a 3rd-party server. If Ubisoft really wants  to defeat piracy, may I suggest that your next game be called Silent  Hunter Online? Problem solved.</p></blockquote>
<p>Indeed. Yes, for online games, it makes sense that you need an online connection. For offline games, absolutely not so much. Worst case is that some encrypted content needs to be streamed from the online servers in order for the offline game to work, but even that can be emulated by a dedicated cracker as well (and it requires faster internet connections than mere keep-alive pings that are a more probable implementation of such a feature).</p>
<p>Anyway. Ubisoft of course <a href="http://www.vg247.com/2010/03/04/ubi-claims-cracked-pc-drm-reports-are-false/">claims the games won&#8217;t work at all anyway</a>. We&#8217;ll see what the next days hold, I might update this post or even write a new one if fundamentally new things show up.</p>
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		<title>PC: The Platform with Rampant DRM</title>
		<link>http://www.haslo.ch/blog/pc-the-platform-with-rampant-drm/</link>
		<comments>http://www.haslo.ch/blog/pc-the-platform-with-rampant-drm/#comments</comments>
		<pubDate>Sun, 21 Feb 2010 12:55:16 +0000</pubDate>
		<dc:creator>haslo</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[drm]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[piracy]]></category>
		<category><![CDATA[privacy]]></category>
		<category><![CDATA[security]]></category>
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		<guid isPermaLink="false">http://www.haslo.ch/blog/?p=2996</guid>
		<description><![CDATA[Yeah, it&#8217;s horrible. DRM is rampant on the PC.
Most recent example: Ubisoft. There is a good article on Rock Paper Shotgun about this. What they have announced to do is the following: With every future Ubisoft game, whether it&#8217;s single player or multiplayer, online or offline, boxed with a CD or delivered via download, you [...]]]></description>
			<content:encoded><![CDATA[<p>Yeah, it&#8217;s horrible. <a href="http://en.wikipedia.org/wiki/Digital_rights_management">DRM</a> is rampant on the PC.</p>
<p>Most recent example: <a href="http://www.google.ch/search?q=ubisoft+drm">Ubisoft</a>. There is a good <a href="http://www.rockpapershotgun.com/2010/02/19/drmogeddon-part-2/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+RockPaperShotgun+%28Rock%2C+Paper%2C+Shotgun%29&amp;utm_content=Bloglines">article on Rock Paper Shotgun</a> about this. What they have announced to do is the following: With every future Ubisoft game, whether it&#8217;s single player or multiplayer, online or offline, boxed with a CD or delivered via download, you will <a href="http://www.computerandvideogames.com/article.php?id=235290">constantly need an online connection</a> in order to keep playing the game.</p>
<div id="attachment_3012" class="wp-caption alignright" style="width: 160px"><a href="http://www.haslo.ch/blog/wp-content/uploads/2010/02/Ubisoft_DRM.jpg"><img class="size-thumbnail wp-image-3012 " title="Ubisoft's DRM in action" src="http://www.haslo.ch/blog/wp-content/uploads/2010/02/Ubisoft_DRM-150x94.jpg" alt="Ubisoft's DRM in action" width="150" height="94" /></a><p class="wp-caption-text">Ubisoft&#39;s DRM in action</p></div>
<p>In other words: Even if it&#8217;s a pure single player offline experience, you will constantly need to be online. If for some reason (shaky WiFi, ISP hickups, flatmate downloads too much stuff, Ubisoft&#8217;s servers have problems) you lose your connection for a moment, you are also dropped out of your game and (at least in some games) lose all the unsaved data. (<a href="http://www.computerandvideogames.com/viewer.php?mode=article&amp;id=226934">Image source</a>)</p>
<p>Ubisoft also does talk around the issue that in five or ten years, their licensing servers for a game might be offline. As a sidenote, in the case of EA, <a href="http://www.actiontrip.com/link.phtml?http://www.ea.com/2/service-updates">servers shutdowns happen nearly every year</a>. Ubisoft do not fully commit to promising a patch that will remove the online shackles (<a href="http://www.computerandvideogames.com/article.php?id=235596">Source</a>):</p>
<blockquote><p><strong>PCG:</strong> So you can commit to saying that  those systems will be patched out?<br />
<strong>Ubisoft:</strong> That&#8217;s the plan.<br />
<strong>PCG:</strong> It&#8217;s the plan, or it&#8217;s definitely going to happen?<br />
<strong>Ubisoft:</strong> That&#8217;s written into the goal of the overall plan of the  thing. But we don&#8217;t plan on shutting down the servers, we really don&#8217;t.</p></blockquote>
<p>I trust the developers that they don&#8217;t want to shut these things down. But I don&#8217;t trust the management that they won&#8217;t. After all, they get nothing out of second-hand sales, and they can stiffle those if only more recent titles actually work at all.</p>
<p><span id="more-2996"></span></p>
<div id="attachment_3019" class="wp-caption alignright" style="width: 160px"><a href="http://www.haslo.ch/blog/wp-content/uploads/2010/02/Cogs.jpg"><img class="size-thumbnail wp-image-3019" title="Cogs, great indy game on Steam" src="http://www.haslo.ch/blog/wp-content/uploads/2010/02/Cogs-150x117.jpg" alt="Cogs, great indy game on Steam" width="150" height="117" /></a><p class="wp-caption-text">Cogs, great indy game on Steam</p></div>
<p>Now, a common argument appears to be &#8220;but <a href="http://store.steampowered.com/about/">Steam</a> does the same&#8221;. And I love Steam. But it has a few fundamental differences to this incoming Ubisoft system:</p>
<ul>
<li>You&#8217;re only kicked out of actual <em>online</em> games if you lose the connection to the <em>game</em> server (and not the Steam server &#8211; the latter doesn&#8217;t have any serious impact whatsoever) &#8211; so Steam does not affect your capability to play games.</li>
<li>There is an <a href="https://support.steampowered.com/kb_article.php?ref=3160-AGCB-2555">offline mode</a>, which always worked a treat for me in the rare occasions where I&#8217;m offline.</li>
<li>Steam uses the fact that it&#8217;s online for great benefit: automatic background updates, digital content delivery, online save data (well, Ubisoft plans that as well), community features across games (with text and voice chat), all with a very easy-to-use interface.</li>
<li>Steam is open for games from other developers, and notably, indie developers who gain a way bigger exposure to an interested audience through the system. Without Steam, I would have missed out on <a href="http://store.steampowered.com/app/26500/">Cogs</a>, <a href="http://store.steampowered.com/app/46000/">Bob Came in Pieces</a>, <a href="http://store.steampowered.com/app/18500/">Defense Grid</a>, or <a href="http://store.steampowered.com/app/26800/">Braid</a>.</li>
</ul>
<div id="attachment_3023" class="wp-caption alignleft" style="width: 155px"><a href="http://www.haslo.ch/blog/wp-content/uploads/2010/02/VoteWithWallet.jpg"><img class="size-thumbnail wp-image-3023" title="Vote with your Wallet" src="http://www.haslo.ch/blog/wp-content/uploads/2010/02/VoteWithWallet-145x150.jpg" alt="Vote with your Wallet (Source unknown)" width="145" height="150" /></a><p class="wp-caption-text">Vote with your Wallet</p></div>
<p>Ubisoft&#8217;s feature only does one thing: It makes it harder for legitimate customers to play the game. As i wrote <a href="http://arathor.net/index.php?showtopic=18424&amp;hl=ubisoft#entry421709">elsewhere</a>: Since no server connection is required at all, it&#8217;s just another small  hoop crackers have to go through, and no change at all for pirates. On  the other hand, it <em>is</em> a big change for legitimate customers. Yet  again, legitimate customers are punished for piracy.</p>
<p>Piracy is merely <a href="http://www.penny-arcade.com/comic/2010/2/19/">a strawman argument</a>. It shouldn&#8217;t convince anyone.</p>
<p>If it would actually make game piracy harder, I might understand it a slight bit. But it doesn&#8217;t: Cracks and patches will be out within a week tops, patching out the online requirement for pirates. Essentially making the game a better product for non-legitimate customers. They even have an internal schedule for about when the game will be cracked (<a href="http://www.computerandvideogames.com/article.php?id=235596">Source</a>):</p>
<blockquote><p><strong>Do Ubi believe this DRM is  unhackable? </strong><br />
They accept that it&#8217;s all DRM&#8217;s fate to be  eventually hacked, explaining that internally, they&#8217;ve already talked of  a timescale for how long their games will be protected by it. But, they  believe that it&#8217;s secure enough for them. &#8220;We wouldn&#8217;t do it if we  didn&#8217;t believe in it. The guys who designed it believe in it. Do we  think that it&#8217;s the one system that God has sent onto earth that will  never be cracked by anybody ever? We can&#8217;t guarantee that, but we  believe in it.  &#8221;</p></blockquote>
<p>Well, I really looked forward to the new, back-to-the-roots, <a href="http://prince-of-persia.uk.ubi.com/">Prince of Persia</a> games. Looks like I won&#8217;t buy them, completely unlike all but two (1999, 2008) of the <a href="http://en.wikipedia.org/wiki/Prince_of_Persia">previous ones</a>.</p>
<p>I have one thing to say really: Vote with your wallet. If you run into this post after having bought a broken product like that, return the game. Ubisoft will only stop hurting you if you don&#8217;t encourage them to.</p>
<p><strong>Disclaimer:</strong> Even though some of the contents of this post make it reasonable to believe that I advocate piracy: I don&#8217;t. I also do not play pirated games, or use pirated software &#8211; it&#8217;s a matter of ethics for me, being both a developer and an aspiring philosopher myself.</p>
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		<title>Spore&#8217;s DRM</title>
		<link>http://www.haslo.ch/blog/spores-drm/</link>
		<comments>http://www.haslo.ch/blog/spores-drm/#comments</comments>
		<pubDate>Mon, 08 Sep 2008 13:37:15 +0000</pubDate>
		<dc:creator>haslo</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[drm]]></category>
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		<guid isPermaLink="false">http://www.haslo.ch/blog/?p=894</guid>
		<description><![CDATA[Spore was released in the last few days, meanwhile in both Europe and the US. I was really excited about the game. And yet I&#8217;m most probably not going to buy or play it, at least not until EA releases a version without SecuROM. Even though I&#8217;d probably enjoy it. Too bad.
I hate piracy, but [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.spore.com/">Spore</a> was released in the last few days, meanwhile in both Europe and the US. I was really excited about the game. And yet I&#8217;m most probably not going to buy or play it, at least not until EA releases a version without <a href="http://en.wikipedia.org/wiki/Securom">SecuROM</a>. Even though I&#8217;d probably enjoy it. Too bad.</p>
<p>I hate piracy, but even more so I can&#8217;t stand <a href="http://www.eff.org/issues/drm">rigid DRM</a>. Particularly when it has compatibility problems with legit programs, restricts other legitimate activities on a computer, or acts akin to a <a href="http://searchsecurity.techtarget.com/sDefinition/0,,sid14_gci547279,00.html">rootkit</a>. Even if EA <a href="http://www.shacknews.com/onearticle.x/52618">removed the need to be online</a> to play an offline game.</p>
<p>Anyway, that alone wouldn&#8217;t warrant a blog post &#8211; but this is utterly hilarious: Tons of customers that are as disgruntled as I am (or even more so, apparently) went to Amazon and did this to <a href="http://www.amazon.com/review/product/B000FKBCX4/ref=sr_1_1_cm_cr_acr_txt?_encoding=UTF8&amp;showViewpoints=1">Spore&#8217;s review score</a>:</p>
<div id="attachment_895" class="wp-caption aligncenter" style="width: 432px"><a href="http://www.haslo.ch/blog/wp-content/uploads/2008/09/sporereviews.jpg"><img class="size-full wp-image-895" title="Spore Reviews" src="http://www.haslo.ch/blog/wp-content/uploads/2008/09/sporereviews.jpg" alt="Spore Reviews" width="422" height="150" /></a><p class="wp-caption-text">Spore Reviews</p></div>
<p>Well-deserved, EA. <a href="http://www.gucomics.com/comic/?cdate=20080908">This comic here</a> sums it up nicely.</p>
<p>Other reactions: Now also <a href="http://www.basicthinking.de/blog/2008/09/08/dir-passt-ein-produkt-nicht/">on Basic Thinking</a> (in German), with fitting video, and on <a href="http://www.rockpapershotgun.com/2008/09/09/spore-war/">Rock, Paper, Shotgun</a>, where the poster takes a stance different from mine and the discussion in the comments is tremendously interesting. Next step: <a href="http://news.bbc.co.uk/2/hi/technology/7604405.stm">BBC</a> &#8211; the mass media are picking up!</p>
<p><strong>Update 08-09-09 20:57:</strong> Amazon US meanwhile has <a href="http://www.amazon.com/review/product/B000FKBCX4/ref=cm_cr_pr_recent?_encoding=UTF8&amp;sortBy=bySubmissionDateDescending">nearly 1500 1-star reviews</a>, while <a href="http://www.amazon.co.uk/gp/forum/cd/discussion.html/ref=cm_cd_et_md_pl?ie=UTF8&amp;cdForum=Fx339XNA9CI9XXG&amp;cdMsgNo=1&amp;cdPage=1&amp;asin=B000FN7K2S&amp;store=videogames&amp;cdSort=oldest&amp;cdThread=Tx28UYJ7L6NEYEZ&amp;cdMsgID=MxJYY00L5J6489#MxJYY00L5J6489">Amazon UK deletes anti-DRM comments</a>, and <a href="http://www.golem.de/0809/62300.html">EA continues using SecuROM</a>, all <a href="http://www.basicthinking.de/blog/2008/09/09/spore-und-amazon-iii/">via Basic Thinking</a>. Let&#8217;s hope the momentum carries this a bit further into mass media and provokes some more attention before it all dies down under the censoring monetary weight of major corporations.</p>
<p><strong>Update 08-09-12 00:23:</strong> More coverage, <a href="http://arstechnica.com/news.ars/post/20080908-gamers-fight-back-against-lackluster-spore-gameplay-bad-drm.html">on ars technica</a> (that I saw, but haven&#8217;t linked before), and in German at <a href="http://www.spiegel.de/netzwelt/spielzeug/0,1518,577169,00.html">Spiegel Online</a>, via <a href="http://www.fuellhaas.com/2008/09/11/wie-spore-fur-ea-zum-reputations-debakel-wird/">Crossmediale Kommunikation</a> (German as well).</p>
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